A giant inflatable dog turd created by the American artist Paul McCarthy was blown from its moorings at a Swiss museum, bringing down a power line and breaking a window before landing in the grounds of a children’s home.
The exhibit, entitled Complex Shit, is the size of a house. It has a safety system that is supposed to deflate it in bad weather, but it did not work on this occasion.
Juri Steiner, the director of the Paul Klee centre, in Berne, told AFP that a sudden gust of wind carried it 200 metres before it fell to the ground, breaking a window of the children’s home. The accident happened on July 31, but the details only emerged yesterday.
http://neverslapthegiftdonkey.com/house-sized-inflatable-american-dog-sht-terrorizes-switzerland/
go good design-related blog. i read a review for speed racer here, and made me want to see it, and it was awesome.
Talented designer and multi-disciplinary artist and friend I met at Wieden+Kennedy. He has some amazing work that will make you shit in your pants.
A visual research about the remake of the movie ‘Psycho’. The juxtaposition of the two provides a novel visual experience, synthesizing the original and the remake.
“The idea for this site originally came out of my own list in my diary, under the very same title: Things I have learned in my life so far. Astonishingly, I have only learned twenty or so things so far. Over the last five years I did manage to publish these maxims all over the world, in spaces normally occupied by advertisements and promotions: as billboards, projections, light-boxes, magazine spreads, annual report covers, fashion brochures, and, recently, as giant inflatable monkeys.
So here I extend this same question to you:
What have you learned in your life so far? What is it that you are fairly sure about? What is it that you believe in by now?
Please do write it down beautifully. Design it digitally, photograph it, draw it, scan it and upload it. Use any media that works for you, paint, sculpture, film….
Stefan Sagmeister ”
Directed by Eric Wareheim (Tim & Eric) in association with Warp Records and Warp Films.
Music by Flying Lotus.
Co Directed/Animation by Devin Flynn.
Co Directed/ Edited by Eric Fensler.
More info at dancefloordale.com
Diesel SFW XXX invitation to 30th birthday party on 11th October 2008.
24 hours, 17 cities, 1 party: Tokyo, Beijing, Dubai, Athens, Helsinki, Amsterdam, Barcelona, Copenhagen, Milan, Munich, Paris, Oslo, Stockholm, Zurich, London, Sau Paulo and New York.
The international line up includes Mark Ronson, N*E*R*D, M.I.A., David Holmes, Chaka Khan, New Young Pony Club and many more.
OPENING RECEPTION
September 26, 6-8pm
Special hours for the DUMBO Art under the Bridge Festival: September 27, 1- 4pm
Influenced by the organization inherent in cartography, the twelve Brooklyn-based artists in BAC Gallery’s latest exhibition, Creative Cartographies, present viewpoints both personal and political, mapping their own thoughts, journeys, and observations. Collectively, the artists show that structure and expression are not mutually exclusive and utilize a variety of materials to create imagined and real geographies. Maps traditionally suggest stability and a sense of purpose; they originally served to chart new territories and make the unknown less intimidating. In the age of Google maps and GPS, art inspired by maps continues to aid the viewer in navigating unfamiliar territory, but it also veers from the scientific and factual to the creative and subjective.
About a year and a half ago, McKenzie Wark, together with the Institute for the Future of the Book, set out to explore the possibility of a new textual form in social web media: a middle space, somewhere between the sprawling public discourse arena of the blogosphere and the collaborative knowledge factory of Wikipedia. A framework for extended, critical inquiry around a central idea or itch. Something, well, book-sized.
We hoped to find out whether opening up the process midstream — throwing author and reader into dialog while the work was still in progress — might reveal a valuable new way of writing, and get people thinking more expansively about the future of the book in the digital age. And so we published GAM3R 7H30RY 1.1: a first stab at a new sort of “networked book,” a book that actually contains the conversation it engenders, and which, in turn, engenders it.
Together with the Institute for the Future of the Book, I created this website as a way to think to about games. Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions.